NBA Live 2018 (C++/Actionscript) – PS4, Xbox One

As part of HB Studios, we worked in collaboration with EA Sports Tiburon over 2 years to release NBA Live 2018. The goal of this project was to use an extended development cycle to relaunch the NBA Live franchise with a fresher design and improved experience following a mixed reception for Live 16.

I acted as a Front End Engineer during the final year of this project.

Tools used on this project: Visual Studio 2015, Perforce, JIRA, Code Collab

Tasks and responsibilities throughout the project included:

  • Worked with designers and production to develop full screens from wireframes and mocks while following studio coding standards and conventions.
  • Performed technical art duties to provide polish for screens and components.
  • Used JIRA to maintain daily time estimates, including the actioning of all task completion requirements.
  • Performed code reviews for UI related tasks and bugs throughout all stages of production.